UK Games Developers Get Government Backing

UK video games developers working at computer screens representing the government's £30 million Games Growth Package

The government has announced a £30 million funding package for the UK video games sector. The centrepiece is a major expansion of the UK Games Fund, now worth £28.5 million, which will offer grants to studios at different stages of development. An additional £1.5 million has been awarded to the London Games Festival over three years. The announcement was made on 13 April 2026, coinciding with the opening of the London Games Festival, and forms part of the government's Creative Industries Sector Plan, a wider £380 million industrial strategy for the UK's creative sectors.

Key Facts at a Glance

  • £28.5 million UK Games Fund - new three track grant system for studios at different stages.
  • £1.5 million for the London Games Festival - ever three years.
  • Applications open from 14 April 2026.
  • UK games market worth £8.8 billion per year, with 2,000+ companies and tens of thousands of jobs.
  • Part of the Creative Industries Sector Plan, a £380 million industrial strategy.
  • New consumer rights guidance for digital content, including games, to be developed by the Chartered Trading Standards Institute (CTSI).

Why the Government Says This Matters

Ministers frame the package as recognition of the UK's established global position in gaming. The UK has produced internationally recognised titles including Grand Theft Auto, Fable, PowerWash Simulator, No Man's Sky, RuneScape and Tomb Raider. The government says there are more than 2,000 gaming companies across the UK, employing tens of thousands of people, with strong regional hubs in Dundee, Leamington Spa and Guildford, as well as in other areas across the country.

The government argues that the UK games market is worth £8.8 billion per year and that targeted public investment will support studios in turning early stage ideas into commercially viable games, creating jobs and driving economic growth.

Breaking Down the Games Growth Package

The expanded UK Games Fund will operate across three separate funding tracks, each aimed at a different stage of studio development:

  • Entry Track - up to £20,000
    For newly formed companies with limited track records but strong potential for growth.
  • Emergent Track - up to £100,000
    For prototyping new games and testing concepts.
  • Expansion Track - up to £250,000
    The largest grants ever offered by the UK Games Fund. Aimed at helping studios complete games and scale up their operations.

Applications for all three tracks open on 14 April 2026. The government says this represents a doubling in funding for the sector compared to the previous level of support from the UK Games Fund.

Additional Measures Announced

Alongside the Games Fund expansion, the government confirmed a number of further measures:

  • £1.5 million for the London Games Festival over three years. The government says this funding is intended to help the festival attract global investors and strengthen private investment partnerships, with a target of doubling the value of private investment deals at the festival to £30 million per year.
  • New consumer rights guidance for digital content. The Chartered Trading Standards Institute (CTSI) has been commissioned to develop updated guidance clarifying the rights of consumers and the obligations of businesses when buying and selling digital content, including video games. A CTSI led consultation is expected to launch in the coming months.
  • Engagement with the UK Esports Advisory Panel. The government will engage with the newly established UK Esports Advisory Panel, a Ukie led forum between government and the esports sector, intended to support the UK's position in the growing esports industry.
  • £20 million for Tay Cities Region. The government confirmed that £20 million has been provided to the Tay Cities Region to support local talent in advancing creative technologies, including computer games and virtual reality.
  • Wider support through existing programmes. The package is intended to complement increased support from the British Business Bank, UKRI, and the existing games tax relief scheme.

How This Fits Into the UK's Industrial Strategy

The Games Growth Package sits within the Creative Industries Sector Plan, which the government describes as a £380 million blueprint to ensure the UK's creative sectors remain globally competitive. The plan is part of the wider Modern Industrial Strategy and is designed to:

  • Strengthen high growth creative clusters across the UK's regions
  • Improve access to finance for creative businesses
  • Support innovation and research and development
  • Maintain the UK's international competitiveness in creative industries

The government says the Games Growth Package was a key commitment within the Creative Industries Sector Plan and that it builds on recent announcements on funding for innovation and access to finance for creative businesses.

What Ministers Said


Creative Industries Minister Ian Murray said:

"Video games are not only great fun, they are big business and for too long their value to the British economy has been overlooked. That is why the government has thrown its full support behind the sector with £30 million of new funding. This will turbocharge the careers of some of our most talented game developers, creating more jobs and economic growth right across the country as their ideas come to fruition."

"The video game market is bigger than ever before, with £8.8 billion being spent by gamers per year, meaning there are excellent expansion prospects for our world class sector. This new funding will empower developers to take advantage of these opportunities, creating jobs and driving economic growth."

"The sector has strong footholds in areas outside London including Dundee, Leamington Spa and Guildford, and this additional funding will help ensure it thrives in all regions of the UK."

Industry Reaction

Industry bodies broadly welcomed the announcement.


Paul Durrant OBE, UK Games Talent and Finance CIC Founder and Director, said:

"We welcome this strong reinforcement of government support for the UK video games development sector. The three track funding approach will ensure that support is provided across the broadest level of the UK sector."

Nick Poole OBE, Chief Executive of Ukie, said:

"We welcome the Government's Games Growth Package as a strong vote of confidence in the UK games industry. We have been pleased to work with the DCMS team to help shape this package of support, ensuring it reflects the needs of studios across the country. Targeted support across the development pipeline will help studios start, scale and stay globally competitive."

Dr Richard Wilson OBE, TIGA CEO, said:

"Access to finance is a persistent challenge for many game developers. TIGA has previously called for more prototype and content funding to enable studios to access the investment they need to make great games. Today's announcement of an increase in grant funding for newly formed companies, prototype funding and expansion funding is great news for studios, the games industry and the wider UK economy."

Michael French MBE, Head of Games London & Festival Director, London Games Festival, said:

"Over the last ten years, LGF and Games London has supported talent across the UK and helped establish London as one of the world's largest hubs for games makers but this commitment from national government into the London Games Festival has fast tracked our deeper ambitions. The efforts are already paying off: This week sees the largest showing yet for our festival, which will help to further promote London and the UK as a video games centre of excellence to global investors and decision makers."

Nick Button-Brown, Chair of the UK Video Games Council, said:

"This is an amazing statement of intent by the government and a sign of their long term support for gaming in the UK."

What This Means for Developers

For studios looking to apply, the package offers:

  • More accessible early stage funding. The Entry Track is specifically designed for newly formed companies that may not have a long track record, which has historically made it harder for newer studios to secure support.
  • Larger grants for scaling. The new £250,000 Expansion Track represents the largest public grant support the UK Games Fund has ever offered, giving established studios a meaningful route to completing and commercialising their games.
  • Improved investor visibility. The expanded London Games Festival investment programme aims to increase the amount of private deal making connected to UK studios.
  • Clearer consumer rights guidance. The forthcoming CTSI guidance is intended to reduce uncertainty around digital purchases, which could benefit both studios and their customers.

What to Watch Next

Key upcoming milestones to follow:

  • 14 April 2026 - UK Games Fund applications open across all three tracks.
  • Coming months - CTSI consultation on digital consumer rights guidance expected to launch.
  • Over three years - London Games Festival investment programme to scale, with a target of £30 million per year in private deals.
  • Further announcements - The government has indicated more measures under the Creative Industries Sector Plan are to come.

Key Takeaways

  • The government has committed £30 million to the UK video games sector, with £28.5 million going to an expanded UK Games Fund and £1.5 million to the London Games Festival.
  • The UK Games Fund now operates across three tracks, offering grants from £20,000 for new studios up to £250,000 for established studios looking to scale.
  • Applications open on 14 April 2026.
  • The package sits within the wider £380 million Creative Industries Sector Plan and is intended to complement existing games tax relief, UKRI support, and British Business Bank finance.
  • New consumer rights guidance for digital content, including games, will be developed by the CTSI following a public consultation.
  • The government will engage with the new UK Esports Advisory Panel as part of wider support for the gaming and esports industry.

AI Use: AI tools were used to support source discovery and to structure the article for clarity. All research, verification, drafting, and final editorial decisions are fully human led.